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  OFP2 not released in 2008? Screenshots    


illuminator from operationflashpoint.info has found an interesting post in the Codemastes OFP2 sectionThe post has been written by jigglybean, a Senior Community Manager of Codemasters. You can view the post below.

Some of you have to realise a few things here. With GRID, the game is deep into development, so assets for the game are free flowing. However, with OFP2, it still is in development - very early still and there is a lot of work to do.

If we were to release screens of an untextured map, or vehicle, many would say how crap it looks. Ideally it would be nice to take a game through the development cycle with screenshots (for example) but it would really have a negative impact on the game overall.

We ARE working on releasing alot of information for the community when it is available, and we promise, it will be an information overload! Lots to come soon!


Could that mean that OFP2 won't be released in 2008? What do you think? Leave your opinion in the comments.


Source : operationflashpoint2.info
  Yesterday, 08:38 By Deadeye   Comments (11)  

  Render Pictures Update Screenshots    
Codemasters takes up time to release new informations and ingame screenshots of OFP2, but at least this two render pictures (which are better versions of older picture releases) appeared on our partner site operationflashpoint2.info.



Source : operationflashpoint2.info
  March 25th, 2008 - 07:47 By Acacyn   Comments (5)  

  Codemasters Confirms OFP2 Release in 2008 General    





Codemasters confirmed in an interview with videogaming247 that Operation Flashpoint 2 will be definetly released in winter 2008. Codemasters will soon start a release countdown on the official OFP2 website.

Source : Gameswelt.de
  March 20th, 2008 - 16:10 By Acacyn   Comments (4)  

  Ask Codemasters General    

A few days ago, Helios (Action Titles Community Liaison Officer of Codemasters) started a thread on the Codemasters Forum, in which he encourages the OFP2 fans to ask the OFP2 developers about the EGO ngine OFP2 will be using. Feel free to ask your question either in the Codemasters Forum, or in this thread on our forums or simply leave a comment we'll then submit the questions to Codemasters.

Hi everyone,

We realise that there is currently a lot of interest in the EGO™ engine that will be powering Operation Flashpoint 2, and in order to answer some of your questions we've managed to line up an exclusive Community Q&A session with the development team!

If you want to get involved just submit your question in the thread below, and we'll send over the pick of the bunch to the dev team to be answered.

Please note however, that the dev team will only be answering questions specific to the EGO engine and it's use in Operation Flashpoint 2, and will not be able to answer any questions regarding game features at this point. This thread will be closed at 12pm GMT on March 21st, so if you have a question to ask make sure you get it in before then.

Let the questions begin!!!







Source : operationflashpoint2.info
  Yesterday, 23:09 By Deadeye   Comment (0)  

  Small PC Action Preview Screenshots    
Some weeks ago a small preview article by a german pc magazine has been released on the official PC Action website. There are not many new informations, but here is a little summary of interesting facts:

● There is no health bar

● If you get hit, you will bleed and won't be able to aim and shoot precisely (like in OFP)

● Only a medic can heal you

● Every air and land vehicle has been created as realistic as possible with appropriate sounds

● There will be detailled vehicle damages and dirtiness (like in Colin McRae: Dirt)

● The most realistic ai can be influenced by fear and enthusiasm and develope own tactics


In addition the german pc magazine PC Games Hardware has released a new small render picture.



Source : OperationFlashpoint2.info
  March 2nd, 2008 - 11:32 By Acacyn   Comments (11)  

  OFP.info domain name expired About our website    
Since it seems that some people didn't notice it, our Operation Flashpoint 1 website OFP.info can't be reached directly with ofp.info address anymore, since domain name expired (we didn't own it and tried to backorder it) on January, the 1st.


So you can still connect to OFP.info using the ofp.gamepark.cz address and probably update your bookmarks too because we don't really expect to get the domain name redirection back.

Sorry for the inconvenience.

  January 19th, 2008 - 09:58 By Cervo   Comment (0)  

  EGO™ Engine News General    



We have found some new informations concerning the EGO Engine in the official Codemasters forum and in the Console Tribe forum.

The EGO™ Engine, the next generation of the Neon Engine, was build from the ground-up for multi-purpose, so it is not just a converted version of the Colin McRae: Dirt Neon Engine. Last year Codemasters has invested about 84,3 million dollars in game desing and in the technical developement, from what the EGO™ Engine is an essential element. This multiplatform engine makes it possible for Codemasters to develope OFP2 simultaneously for next-gen consoles and for PC. Operation Flashpoint 2: Dragon Rising and Race Driver: GRID will be the first games equipped with the EGO™ Engine.



  January 17th, 2008 - 16:31 By Acacyn   Comment (0)  

  OFP2 CVG Preview (Update) General    


In september 2007 a very in-depth preview article has been released on the CVG website. You get many informations about the developement and the intentions of the developers to make OFP2 as realistic as possible.



The campaign will take place on the 220 sq.km large fictive island Skira, that bases on the russian island Sakhalin, which is being recreated from satellite data. Click here for more informations about this island.


About the plot:

"On this island, around five or ten years ago, it was discovered that there was a massive amount of oil and natural gas. Some people think there's more here than there is in the whole of the Middle East. So there's a lot of international interest - BP were kicked out by the Russians a couple of years ago, and there are several other companies working there. At the beginning of the game there's a US-backed company operating on this Russian soil, and there's a small contingent of marines there to protect their interests.

What complicates matters is that hundreds of years ago it was owned by the Chinese, after which it was occupied by the Japanese, before (at the close of WWII) being granted to the Russians. And in Codemasters' opinion, with the real-estate value of the island suddenly increasing, something of a confrontation could brew in the real world if and when everyone claims the rights to its tasty oil-rich filling.

In their vision, the marine task force is sent there to protect US interests from a Chinese incursion, but then the Russians (caught somewhat unawares) request assistance. It's at this point that you'll be stepping in, occupying the bodies of various men on the battlefield - whether they're on foot, piloting a helicopter or packed tight within the metal belly of a tank."
- Will Porter, CVG

Operation Flashpoint 2: Dragon Rising will be released by Codemasters with the "Games for Windows" label.



Notable Quotes:

"That's what we're creating - the realism. Not the Hollywood movie"

"When we made the first Flashpoint, people asked us if we were glorifying war, and we said, 'No - if you play this game you will not want to go to war." - Andrew Wafer, Codemasters

"We've put an enormous amount of work into replicating weaponary, both in terms of the physical thing in your hand - models and texture-wise - and everything that surrounds it: ballistics, different ammunition types, weights of ammunition, characteristics of the weapons themselves." - Clive Lindop, Senior Designer

"So it is that 70 people are currently employed in Kuala Lumpur to ensure that every weapon is modelled entirely accurately - from the bullets it fires to the scope. A single hand grenade is now composed of 5,000 polygons - an entire Op Flash soldier used to have only 500." - Clive Lindop, Senior Designer

"One of the things you get from television reportage is a feeling of what we're trying to put into the game - the sheer power on display.
When a tank fires, there's a wall of concussion, there's a massive flash, the ground shakes and a round as thick as your arm fires at thousands of miles an hour. It's that kind of punch that you often get a very visual signifier of in games, but we're trying to give you a sense of the power all around you, and more importantly, your vulnerability." - Clive Lindop, Senior Designer


  Today, 23:04 By Acacyn   Comments (15)  

  OFP2 Artworks in PC Action Screenshots    


In the issue 01/2008 the german computer magazine PC Action contained a detailed preview and summary about all facts which have been released to the public by Codemasters concerning OFP 2: Dragon Rising. Unfortunately there aren't any really new informations about the game, but you can see three new artworks of OFP2.




Source : -SPETSNAZ-artem- , operationflashpoint2.info
  January 8th, 2008 - 21:49 By Acacyn   Comment (0)  

  OFP2 Informations & Teaser Trailer Official    





During the Games Convention 2007 Codemasters has released new details of their upcoming game Operation Flashpoint 2: Dragon Rising.

About 130 developers from Codemasters are working already for 2 years on OFP2, which should be released at the end of 2008. Here is a quote of the official statement by Codemasters:


Codemasters announces a new modern day theatre of war for Operation Flashpoint™2: Dragon Rising.

Company Reveals Full Game Title and Teaser Trailer at Games Convention 2007 in Leipzig, Germany.

Operation Flashpoint™2: Dragon Rising was today announced as the full title for the return of the leading name in modern military simulation gaming. Codemasters also revealed an explosive teaser trailer for the game in its booth (Hall 4, F01) at Games Convention 2007 in Leipzig, Germany. The Operation Flashpoint 2: Dragon Rising teaser trailer is now available to view and download from www.codemasters.com/flashpoint2.

Planned to arrive in 2008 for major console platforms and PC, Operation Flashpoint 2: Dragon Rising marks the long-awaited return of the total conflict simulator. This addition to Codemasters popular franchise will challenge a new generation of gamers to survive the chaos and rapidly evolving situations of military combat in a current contemporary theatre of war.

“Set on a vast oil-rich island located off the eastern coast of Russia, just north of Japan, Operation Flashpoint 2: Dragon Rising’s plot takes place during a time of tension between Russia and China over the island’s disputed ownership,” explains Andrew Wafer, Brand Manager for Operation Flashpoint 2: Dragon Rising, at Codemasters. “The game opens as Chinese forces launch an offensive, and referencing the game’s title, as the dragon rises over the island, players will find themselves in a situation that is set to flare up into a flashpoint like never before.”

Operation Flashpoint 2: Dragon Rising utilizes an evolved version of Codemasters proprietary game engine Neon. As depicted in the new teaser trailer, soldiers, weaponry and military vehicles will be as authentic and realistically detailed as ever, and the environments will be a comprehensive simulation of real world locations, densely packed to create rich and challenging tactical combat situations.

Operation Flashpoint 2: Dragon Rising is in development at Codemasters Studios, and is currently rated “RP” (Rating Pending) by the ESRB. Be sure to check out the official game website located at www.codemasters.com/flashpoint2 to see the teaser trailer and to sign up for future development briefings.




In August 2007 Codemasters has released a Teaser Trailer of the upcoming Operation Flashpoint 2: Dragon Rising on the official OFP2 website. Although the video is rendered, original ingame models of soldiers and vehicles etc. have been used!










  January 8th, 2008 - 07:17 By Acacyn   Comment (1)  

  Latest game renders Screenshots    
Here are the latest OFP2 renders that have been released to public. These pics are not taken from the game directly but just artworks/renders teasers, so we do not still know yet how the game will really look like.
However we already know that the game engine will be the EGO Engine, the new name given to the Neon Engine used in Colin McRae : DiRT.

Pictures sources: OFP2.pl, IGN



  January 6th, 2008 - 22:44 By Cervo   Comment (0)  

  OFP2.info online About our website    
Welcome on our OFP2 website, created by OFP.info website member team!


We hope that OFP2 will be as great as OFP was, even if it is created by a different development team, and that it'll have the same modding capabilities! Purpose of this site is to become like OFP.info was for the Operation Flashpoint addons, missions and community. Until the game release we will mostly post about official screenshots and information, to see if the game will worth being OFP successor.

The ArmedAssault.info forum user database has been cloned, it means that if you registered on armedassault.info website before, you don't need to register again in these forums!

  January 4th, 2008 - 16:31 By Cervo   Comments (8)  

 
 
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