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		<title>Operation Flashpoint 2 Info</title>
		<link>http://www.ofp2.info/</link>
		<description>Operation Flashpoint 2 International News Site</description>
		<language>en-en</language>
		<managingEditor>info@ofp2.info</managingEditor>
		<webMaster>info@ofp2.info</webMaster>
		<copyright>Copyright 2007 Operation Flashpoint 2 Info</copyright>
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			<title>OFP2 Developer Video Presentation (Text)</title>
			<description>Victor keeps on sending us the latest information about OFP 2 (Thanks Victor, also please check your email adress) This time he send us a link to an OFP2 Developer Video Presentation +and also wrote a short summary about it.	 	    I spent some time watching the video and came up with a list of bulleted points that the video makes out.Weapons:Screenshot taken from the videoWhat I gathered from their presentation:Research:--Reportage Photography--Documentary News Coverage--Gritty blockbuster war filmsAuthenticity:--400GB of data gathered--Real world reference data--Sent researches to the physical island to research info and imagery--Sabots fire with effects that are realistic, in that the explosion few milliseconds after a round has left a tank's turret for example are sped up and give an ultra realistic experience.--Weapon systems on vehicles are realistic in that they deploy the way they should.--Weapons all faithfully recreated to enhance realism and feel.The Island:--220km2 of terrain (or 134miles squared - of land, not including water)--Wide range of terrain types:----Swamps----Grasslands----Forests----Rocky Mountains--Crumbling soviet era architecture-- Nothing on the island was designed by mission designers, they are all real geographical placeslocations.Traveling from end to end on the island:--Takes 4.5 hours to walk--Takes 2 hours driving (in reasonably fast jeep)--Takes 20 minutes to fly in the fastest jetIn-Game FootageInfo:--Video:----No shaders are runningturned on (Hence no shadows)--Info:----Multi-stagedfunctioned building distruction.----Multi-stagedfunctioned vehicle distructionstates----Multi-stagedfunctioned object distructionstates----If something blown up during the campaign, it will stay that way throughout the entire campaign.----Heavier weapons have to be carried, no magic pockets, they must be assembled.----Over 70 weapons in the game (Reference: Arma has 30)----Over 50 vehicle in the game----Player has to learn how individual vehicles are used and their roles----Terrain types effect each vehicle differently----Doors and hatches on vehicles are opened before entryexiting----Animations for getting inout of vehicles----Vehicles fitted with latest technology, all the way up to the wars in Afaganistan (Ex: UH60 Infared Baffle)----------------------------------------------------------------------------More News !IGN also released a preview about OFP 2. Click HERE to get redirected to their website !News submitted by Victor.</description>
			<pubDate>Today, 17:31</pubDate>
			<link>http://www.ofp2.info/index.php?cat=news&amp;id=156</link>
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			<title>E3 + OFP2 previews and new renders</title>
			<description>Abel ten Berge informed us that the Computer and Videogames Website released a preview of OFP 2. Click HERE to get to their website (some new screens too).Furthermore Victor send us a link to another OFP2 preview. This time Gamespot.com wrote down some interesting facts about OFP2. Click HERE to get redirected to the article on Gamespot.comAnd last but not least the Golem.de team also visited the E3 stand of Codemasters. Click HERE to access their preview (Note : This preview is in german).</description>
			<pubDate>Yesterday, 15:01</pubDate>
			<link>http://www.ofp2.info/index.php?cat=news&amp;id=152</link>
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			<title>Release in 2009 and upcoming Trailer</title>
			<description>Codemasters has confirmed that Operation Flashpoint 2: Dragon Rising will be released in 2009. In addition to this information, Codemasters will release tomorrow, on July 11, a new trailer on the remade OFP2website .Edit: The Trailer has been released A CM comment about the trailer : -The upcoming trailer will be CGI rendered, but those are all actual in-game models that you are seeing folks-</description>
			<pubDate>10 July 2008 - 14:13</pubDate>
			<link>http://www.ofp2.info/index.php?cat=news&amp;id=150</link>
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			<title>New OFP 2 information</title>
			<description>The german Gamestar magazine has written a very interesting preview about OFP 2. Our newsposter Deadeye was kind enough to  translate some of the information that was included in the preview.American forces are stationed to protect americans working on Skira (oil and gas companies). Without a warning the chinese army invades the island and forces the US Army to retreat. Russia is requesting american support and the USA sends the USS Iwo Jima to the conflict region. The first part of the campaign will be settled during the chinese invasion, whereas you will be part of the American intervention force in the second part. Facts :- 220 km˛ island called Skira (based on a real island)- 30 Air and ground Vehicles (Ah-1Z, M1A1, M2A3)- 70 weapons (FGM-148, M 107, Mk 16 Mod 0, Mk 48 Mod 0)- Dynamic Building Destruction (Buildings do have several desctruction phases)- destructible trees- dynamic weather effects- mud effects (comparison --> Race Driver Grid).- weapons won't stay shiny all the time... they will get scratches and get dirty while beeing used- no dynamic campaign- easy command system with commander overview- AI uses real military tactics- Some weapons have to be assembled before it can be used (f.e. the Javelin)- Gore Limb Dismemberment will be included</description>
			<pubDate>1 July 2008 - 14:56</pubDate>
			<link>http://www.ofp2.info/index.php?cat=news&amp;id=149</link>
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			<title>OFP2 to be lead cover feature in August edition of PC Gamer</title>
			<description>Helios, the Community Liaison Officer officer from Codemasters has revealed that OFP2 will be the cover story of the upcoming PC Gamer magazine.Hi everyone,I know you have all been waiting patiently for more information regarding the game, and it's with pleasure that I can say that Operation Flashpoint 2 will be the lead cover feature in next months edition of PC Gamer. The magazine will be going on-sale on July 3rd, and will feature a huge in-depth article regarding what you can expect to see in the game!It's been a long wait for everyone but you should be seeing a lot more information being released in the next few monthsIt will be featured in the UK, US, French editions of PC Gamer and also a well-known PC Gaming magazine in Germany.</description>
			<pubDate>14 June 2008 - 14:10</pubDate>
			<link>http://www.ofp2.info/index.php?cat=news&amp;id=82</link>
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			<title>OFP2 IRC Chat interface</title>
			<description>Thanks to Manday, a hard working member of the OFP2 Codemasters forums, we added a IRC chat interface on the site, that will connect you to a dedicated OFP2 channel on irc.gamesurge.net network. This channel is not specific to our site but has been created and is animated by Manday for the whole OFP2 community ! Thanks to illuminator for the config file template! You can access to this interface by clicking on the left menu on -IRC Chat-!</description>
			<pubDate>25 May 2008 - 00:28</pubDate>
			<link>http://www.ofp2.info/index.php?cat=news&amp;id=61</link>
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			<title>OFP 2 Screenshots</title>
			<description>Helios, the Codemasters' Community Liaison Officer concerning OFP 2 has posted some weeks ago an explanation about the fact that not any real ingame screenshot has been shown so far:I am sorry that we have not released any new information for a while now. But like Jigglybean mentioned in a previous thread, the game is still in development with a lot of work to do, and if we were to release screenshots of vehicles, guns etc which were unfinished then the negative impact would definately be greater than the positive.Skeptics would say that if there's still nothing to show in May, even weapons or vehicles, the game couldn't be released in 2008.</description>
			<pubDate>Yesterday, 12:28</pubDate>
			<link>http://www.ofp2.info/index.php?cat=news&amp;id=46</link>
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			<title>OFP2 not released in 2008?</title>
			<description>illuminator from operationflashpoint.info has found an interesting post in the Codemastes OFP2 sectionThe post has been written by jigglybean, a Senior Community Manager of Codemasters. You can view the post below.Some of you have to realise a few things here. With GRID, the game is deep into development, so assets for the game are free flowing. However, with OFP2, it still is in development - very early still and there is a lot of work to do.If we were to release screens of an untextured map, or vehicle, many would say how crap it looks. Ideally it would be nice to take a game through the development cycle with screenshots (for example) but it would really have a negative impact on the game overall.We ARE working on releasing alot of information for the community when it is available, and we promise, it will be an information overload! Lots to come soon!Could that mean that OFP2 won't be released in 2008? What do you think? Leave your opinion in the comments.</description>
			<pubDate>9 April 2008 - 10:38</pubDate>
			<link>http://www.ofp2.info/index.php?cat=news&amp;id=22</link>
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			<title>Render Pictures Update</title>
			<description>Codemasters takes up time to release new informations and ingame screenshots of OFP2, but at least this two render pictures (which are better versions of older picture releases) appeared on our partner site operationflashpoint2.info.</description>
			<pubDate>25 March 2008 - 09:47</pubDate>
			<link>http://www.ofp2.info/index.php?cat=news&amp;id=17</link>
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			<title>Codemasters Confirms OFP2 Release in 2008</title>
			<description>Codemasters confirmed in an interview with videogaming247 that Operation Flashpoint 2 will be definetly released in winter 2008. Codemasters will soon start a release countdown on the official OFP2 website.</description>
			<pubDate>20 March 2008 - 18:10</pubDate>
			<link>http://www.ofp2.info/index.php?cat=news&amp;id=15</link>
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			<title>Ask Codemasters</title>
			<description>A few days ago, Helios (Action Titles Community Liaison Officer of Codemasters) started a thread on the Codemasters Forum, in which he encourages the OFP2 fans to ask the OFP2 developers about the EGO ngine OFP2 will be using. Feel free to ask your question either in the Codemasters Forum, or in this thread on our forums or simply leave a comment we'll then submit the questions to Codemasters.Hi everyone,We realise that there is currently a lot of interest in the EGO™ engine that will be powering Operation Flashpoint 2, and in order to answer some of your questions we've managed to line up an exclusive Community Qandamp,amp,A session with the development team!If you want to get involved just submit your question in the thread below, and we'll send over the pick of the bunch to the dev team to be answered.Please note however, that the dev team will only be answering questions specific to the EGO engine and it's use in Operation Flashpoint 2, and will not be able to answer any questions regarding game features at this point. This thread will be closed at 12pm GMT on March 21st, so if you have a question to ask make sure you get it in before then.Let the questions begin!!! </description>
			<pubDate>10 March 2008 - 01:09</pubDate>
			<link>http://www.ofp2.info/index.php?cat=news&amp;id=12</link>
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			<title>Small PC Action Preview</title>
			<description>Some weeks ago a small preview article by a german pc magazine has been released on the official PC Action website. There are not many new informations, but here is a little summary of interesting facts:andamp,#9679, There is no health barandamp,#9679, If you get hit, you will bleed and won't be able to aim and shoot precisely (like in OFP) andamp,#9679, Only a medic can heal youandamp,#9679, Every air and land vehicle has been created as realistic as possible with appropriate soundsandamp,#9679, There will be detailled vehicle damages and dirtiness (like in Colin McRae: Dirt)andamp,#9679, The most realistic ai can be influenced by fear and enthusiasm and develope own tacticsIn addition the german pc magazine PC Games Hardware has released a new small render picture.</description>
			<pubDate>2 March 2008 - 13:32</pubDate>
			<link>http://www.ofp2.info/index.php?cat=news&amp;id=11</link>
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			<title>OFP.info domain name expired</title>
			<description>Since it seems that some people didn't notice it, our Operation Flashpoint 1 website OFP.info can't be reached directly with ofp.info address anymore, since domain name expired (we didn't own it and tried to backorder it) on January, the 1st.So you can still connect to OFP.info using the ofp.gamepark.cz address and probably update your bookmarks too because we don't really expect to get the domain name redirection back.Sorry for the inconvenience.</description>
			<pubDate>19 January 2008 - 11:58</pubDate>
			<link>http://www.ofp2.info/index.php?cat=news&amp;id=8</link>
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			<title>EGO™ Engine News</title>
			<description> We have found some new informations concerning the EGO Engine in the official Codemasters forum and in the Console Tribe forum.The EGO™ Engine, the next generation of the Neon Engine, was build from the ground-up for multi-purpose, so it is not just a converted version of the Colin McRae: Dirt Neon Engine. Last year Codemasters has invested about 84,3 million dollars in game desing and in the technical developement, from what the EGO™ Engine is an essential element. This multiplatform engine makes it possible for Codemasters to develope OFP2 simultaneously for next-gen consoles and for PC. Operation Flashpoint 2: Dragon Rising and Race Driver: GRID will be the first games equipped with the EGO™ Engine.</description>
			<pubDate>Yesterday, 18:31</pubDate>
			<link>http://www.ofp2.info/index.php?cat=news&amp;id=7</link>
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			<title>OFP2 CVG Preview (Update)</title>
			<description> In september 2007 a very in-depth preview article has been released on the  CVG website. You get many informations about the developement and the intentions of the developers to make OFP2 as realistic as possible. The campaign will take place on the 220 sq.km large fictive island Skira, that bases on the russian island Sakhalin, which is being recreated from satellite data. Click here for more informations about this island.About the plot:-On this island, around five or ten years ago, it was discovered that there was a massive amount of oil and natural gas. Some people think there's more here than there is in the whole of the Middle East. So there's a lot of international interest - BP were kicked out by the Russians a couple of years ago, and there are several other companies working there. At the beginning of the game there's a US-backed company operating on this Russian soil, and there's a small contingent of marines there to protect their interests.What complicates matters is that hundreds of years ago it was owned by the Chinese, after which it was occupied by the Japanese, before (at the close of WWII) being granted to the Russians. And in Codemasters' opinion, with the real-estate value of the island suddenly increasing, something of a confrontation could brew in the real world if and when everyone claims the rights to its tasty oil-rich filling.In their vision, the marine task force is sent there to protect US interests from a Chinese incursion, but then the Russians (caught somewhat unawares) request assistance. It's at this point that you'll be stepping in, occupying the bodies of various men on the battlefield - whether they're on foot, piloting a helicopter or packed tight within the metal belly of a tank.- - Will Porter, CVGOperation Flashpoint 2: Dragon Rising will be released by Codemasters with the -Games for Windows- label. Notable Quotes:-That's what we're creating - the realism. Not the Hollywood movie-  -When we made the first Flashpoint, people asked us if we were glorifying war, and we said, 'No - if you play this game you will not want to go to war.- - Andrew Wafer, Codemasters-We've put an enormous amount of work into replicating weaponary, both in terms of the physical thing in your hand - models and texture-wise - and everything that surrounds it: ballistics, different ammunition types, weights of ammunition, characteristics of the weapons themselves.- - Clive Lindop, Senior Designer-So it is that 70 people are currently employed in Kuala Lumpur to ensure that every weapon is modelled entirely accurately - from the bullets it fires to the scope. A single hand grenade is now composed of 5,000 polygons - an entire Op Flash soldier used to have only 500.- - Clive Lindop, Senior Designer-One of the things you get from television reportage is a feeling of what we're trying to put into the game - the sheer power on display. When a tank fires, there's a wall of concussion, there's a massive flash, the ground shakes and a round as thick as your arm fires at thousands of miles an hour. It's that kind of punch that you often get a very visual signifier of in games, but we're trying to give you a sense of the power all around you, and more importantly, your vulnerability.- - Clive Lindop, Senior Designer</description>
			<pubDate>11 January 2008 - 01:04</pubDate>
			<link>http://www.ofp2.info/index.php?cat=news&amp;id=4</link>
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